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Digits already placed

16 in 3 — 8 combinations

1+6+91+7+82+5+92+6+83+4+93+5+83+6+74+5+7

The same helper is built into the player — tap any clue on a board to see this list live, filtered by the digits you have placed.

Reference

Kakuro Combinations

Every clue is a sum over distinct digits 1–9 — which means every clue has a knowable list of possibilities. This page holds all of them.

The magic block table — clues with exactly one combination

Some clue-and-length pairs allow exactly one set of digits. Solvers call them magic blocks (or unique combinations), and they are the entry points of every Kakuro: you may not know the order of the digits yet, but you know precisely which digits are present. Two rules generate the long tail of the table: an 8-cell run's missing digit is always 45 minus the clue, and a 9-cell run is always all nine digits summing to 45.

All Kakuro magic blocks: run length, clue sum, and the unique digit combination
CellsClueOnly possible digits
231+2
241+3
2167+9
2178+9
361+2+3
371+2+4
3236+8+9
3247+8+9
4101+2+3+4
4111+2+3+5
4295+7+8+9
4306+7+8+9
5151+2+3+4+5
5161+2+3+4+6
5344+6+7+8+9
5355+6+7+8+9
6211+2+3+4+5+6
6221+2+3+4+5+7
6383+5+6+7+8+9
6394+5+6+7+8+9
7281+2+3+4+5+6+7
7291+2+3+4+5+6+8
7412+4+5+6+7+8+9
7423+4+5+6+7+8+9
8361+2+3+4+5+6+7+8
8371+2+3+4+5+6+7+9
8381+2+3+4+5+6+8+9
8391+2+3+4+5+7+8+9
8401+2+3+4+6+7+8+9
8411+2+3+5+6+7+8+9
8421+2+4+5+6+7+8+9
8431+3+4+5+6+7+8+9
8442+3+4+5+6+7+8+9
9451+2+3+4+5+6+7+8+9

The full combination chart, by run length

Every possible clue for every run length, with all of its digit combinations. Magic blocks are marked ★. Print it and keep it beside a paper puzzle, or just remember the shape of it: the closer a clue sits to its minimum or maximum possible sum, the fewer combinations it allows.

2-cell runs (sums 3–17)
All combinations for Kakuro runs of 2 cells
ClueCombinations
3 ★12
4 ★13
514 23
615 24
716 25 34
817 26 35
918 27 36 45
1019 28 37 46
1129 38 47 56
1239 48 57
1349 58 67
1459 68
1569 78
16 ★79
17 ★89
3-cell runs (sums 6–24)
All combinations for Kakuro runs of 3 cells
ClueCombinations
6 ★123
7 ★124
8125 134
9126 135 234
10127 136 145 235
11128 137 146 236 245
12129 138 147 156 237 246 345
13139 148 157 238 247 256 346
14149 158 167 239 248 257 347 356
15159 168 249 258 267 348 357 456
16169 178 259 268 349 358 367 457
17179 269 278 359 368 458 467
18189 279 369 378 459 468 567
19289 379 469 478 568
20389 479 569 578
21489 579 678
22589 679
23 ★689
24 ★789
4-cell runs (sums 10–30)
All combinations for Kakuro runs of 4 cells
ClueCombinations
10 ★1234
11 ★1235
121236 1245
131237 1246 1345
141238 1247 1256 1346 2345
151239 1248 1257 1347 1356 2346
161249 1258 1267 1348 1357 1456 2347 2356
171259 1268 1349 1358 1367 1457 2348 2357 2456
181269 1278 1359 1368 1458 1467 2349 2358 2367 2457 3456
191279 1369 1378 1459 1468 1567 2359 2368 2458 2467 3457
201289 1379 1469 1478 1568 2369 2378 2459 2468 2567 3458 3467
211389 1479 1569 1578 2379 2469 2478 2568 3459 3468 3567
221489 1579 1678 2389 2479 2569 2578 3469 3478 3568 4567
231589 1679 2489 2579 2678 3479 3569 3578 4568
241689 2589 2679 3489 3579 3678 4569 4578
251789 2689 3589 3679 4579 4678
262789 3689 4589 4679 5678
273789 4689 5679
284789 5689
29 ★5789
30 ★6789
5-cell runs (sums 15–35)
All combinations for Kakuro runs of 5 cells
ClueCombinations
15 ★12345
16 ★12346
1712347 12356
1812348 12357 12456
1912349 12358 12367 12457 13456
2012359 12368 12458 12467 13457 23456
2112369 12378 12459 12468 12567 13458 13467 23457
2212379 12469 12478 12568 13459 13468 13567 23458 23467
2312389 12479 12569 12578 13469 13478 13568 14567 23459 23468 23567
2412489 12579 12678 13479 13569 13578 14568 23469 23478 23568 24567
2512589 12679 13489 13579 13678 14569 14578 23479 23569 23578 24568 34567
2612689 13589 13679 14579 14678 23489 23579 23678 24569 24578 34568
2712789 13689 14589 14679 15678 23589 23679 24579 24678 34569 34578
2813789 14689 15679 23689 24589 24679 25678 34579 34678
2914789 15689 23789 24689 25679 34589 34679 35678
3015789 24789 25689 34689 35679 45678
3116789 25789 34789 35689 45679
3226789 35789 45689
3336789 45789
34 ★46789
35 ★56789
6-cell runs (sums 21–39)
All combinations for Kakuro runs of 6 cells
ClueCombinations
21 ★123456
22 ★123457
23123458 123467
24123459 123468 123567
25123469 123478 123568 124567
26123479 123569 123578 124568 134567
27123489 123579 123678 124569 124578 134568 234567
28123589 123679 124579 124678 134569 134578 234568
29123689 124589 124679 125678 134579 134678 234569 234578
30123789 124689 125679 134589 134679 135678 234579 234678
31124789 125689 134689 135679 145678 234589 234679 235678
32125789 134789 135689 145679 234689 235679 245678
33126789 135789 145689 234789 235689 245679 345678
34136789 145789 235789 245689 345679
35146789 236789 245789 345689
36156789 246789 345789
37256789 346789
38 ★356789
39 ★456789
7-cell runs (sums 28–42)
All combinations for Kakuro runs of 7 cells
ClueCombinations
28 ★1234567
29 ★1234568
301234569 1234578
311234579 1234678
321234589 1234679 1235678
331234689 1235679 1245678
341234789 1235689 1245679 1345678
351235789 1245689 1345679 2345678
361236789 1245789 1345689 2345679
371246789 1345789 2345689
381256789 1346789 2345789
391356789 2346789
401456789 2356789
41 ★2456789
42 ★3456789
8-cell runs (sums 36–44)
All combinations for Kakuro runs of 8 cells
ClueCombinations
36 ★12345678
37 ★12345679
38 ★12345689
39 ★12345789
40 ★12346789
41 ★12356789
42 ★12456789
43 ★13456789
44 ★23456789
9-cell runs (sums 45–45)
All combinations for Kakuro runs of 9 cells
ClueCombinations
45 ★123456789

How do you use combinations to solve Kakuro?

The tables above are not trivia — they are the whole strategy of the game. Every technique below is a different way of asking "which combinations are still alive?". These are also exactly the techniques our grader replays to assign every puzzle its easy, medium, or hard label.

Unique combinations (magic blocks)

Scan any new board for the starred clues first: 3 and 4 in two cells, 6 and 7 in three, 16 and 17 in two, 23 and 24 in three, and their friends. A magic block tells you the exact digit set immediately; the crossing clues then tell you the order. Two magic blocks crossing each other usually resolve a cell on the spot — the intersection of {1,2} and {1,3} can only be 1.

Cross-referencing

Every white cell answers to two clues. List (or just picture) the digits its across clue allows and the digits its down clue allows — the cell can only hold the intersection. This is the bread-and-butter move of Kakuro, and it is what the in-game helper automates: tap either clue and see the live lists side by side.

Min/max bounding

When a run is partially filled, its remaining cells must cover exactly the remaining sum. Each empty cell is bounded by what the others can still contribute: in a 12-over-two run where one cell is at least 3, the other can be at most 9 and at least... whatever the first cannot cover. Formally: a cell's maximum is the remaining sum minus the minimum of its partners, and its minimum is the remaining sum minus their maximum. Applied run by run, this trims candidates surprisingly fast.

Combinatoric elimination

As digits land, revisit each clue's combination list and strike the sets that are no longer possible — because they omit a digit already placed in the run, or demand a digit no empty cell can take. Whatever digits appear in every surviving combination must be placed somewhere in the run; a digit appearing in no surviving combination can be erased from all its cells.

The box technique

An area-sum trick for hard boards: pick a region and add up all the across clues whose runs live entirely inside it, then all the down clues the same way. If one run pokes a single cell out of the region, the difference between the two totals is exactly that cell's value. It feels like magic the first time — it is just arithmetic over the region's cells counted two ways.

Naked and hidden pairs

Sudoku players know these: if two cells of a run hold exactly the same two candidates, those digits are locked into that pair (naked pair) and vanish from the run's other cells. Conversely, if two digits can only live in the same two cells of a run, everything else in those cells goes (hidden pair). On our boards, needing pair logic is precisely what earns a puzzle the hard label.

Ready to apply them? Play today's daily Kakuro, or pick a size from the puzzle library.